Implementasi Augmented Reality untuk Pembelajaran Gerakan Pencak Silat Menggunakan Unity dan Vuforia
Keywords:
Augmented Reality, Pencak Silat, Learning Media, Unity, VuforiaAbstract
Pencak Silat is a traditional martial art that originated in Indonesia, now pencak silat is a sport that has many enthusiasts in various countries. At the State Junior High School 4 Wangi - Wangi, pencak silat still uses a learning method with direct practice in the field which is only done 1 time a week. This research aims to design and build a learning application for the Pencak Silat movement by applying Augmented Reality technology. In making this application, there are several stages, namely, character design and animation using avatars sdk and blender which then markers are stored in the Vuforia database and built using unity. This research produces the application of Augmented Reality in Learning Pencak Silat movements as a learning medium that can be used as a learning medium for students, where students can learn Pencak Silat movements by looking at the movements of characters in the application in 3 dimensions so that it will make students enthusiastic in learning Pencak Silat.
References
A. Isman, R. Okra, S. Zakir, dan L. Efriyanti, “Perancangan Media Pembelajaran Mata Pelajaran Pendidikan Jasmani Materi Pencak Silat Berbasis Augmented Reality Di Smpn 1 Koto Xi Tarusan Kelas Viii,” jati, vol. 7, no. 1, hlm. 650–656, Mar 2023, doi: 10.36040/jati.v7i1.6476.
A. Rosyidi, F. P. Heynoek, A. W. Kurniawan, dan E. Hariyanto, “Pengembangan Media Pembelajaran Pencak Silat Berbasis Aplikasi Android Materi Variasi dan Kombinasi Untuk Siswa Kelas IX SMP Tahfidz Al-Manshurin Kabupaten Malang,” SSH, vol. 4, no. 9, hlm. 770–777, Sep 2022, doi: 10.17977/um062v4i92022p770-777.
V. M. Sceisarriya, A. I. Rofiq, dan K. Hariyadi, “Pengembangan Multimedia Interaktif sebagai Media Pembelajaran Pencak Silat untuk Siswa Kelas V di SD Negeri 7 Pule,” spr, vol. 3, no. 3, hlm. 235–239, Des 2022, doi: 10.46838/spr.v3i3.234.
D. Tresnawati, A. D. Supriatna, dan A. N. Puadi, “Perancangan Aplikasi Pengenalan Teknik Dasar Pencak Silat untuk Anak Menggunakan Teknologi Augmented Reality,” Jurnal Algoritma, vol. 19, no. 1, hlm. 238–248, Mei 2022, doi: 10.33364/algoritma/v.19-1.1059.
E. Noviani dan B. R. Fajri, “Rancang Bangun Media Interaktif Augmented Reality Pengenalan Gerak Dasar Pencak Silat,” Jurnal Pendidikan Tambusai, vol. 6, no. 2, hlm. 12553–12561, 2022.
H. M. Firdaus dan R. H. Marwan, “Perancangan Buku Teknik Latihan Dan Gerakan Dasar Pencak Silat Dengan Fitur Augmented Reality,” Jurnal Inosains, vol. 16, no. 2, hlm. 16–24, 2021.
R. Al Rian, Pratama Benny Herlandy2, dan Raja Nur Azmi Syofiah, “Implementasi Augmented Reality Pada Kelompok Jurus Dasar Perguruan Seni Beladiri Tapak Suci,” SATIN, vol. 7, no. 1, hlm. 22–31, Jun 2021, doi: 10.33372/stn.v7i1.677.
A. Rendi dan K. Handoko, “Penerapan Augmented Reality Pengenalan Jenis Olahraga Berbasis Android,” Jurnal Comasie, vol. 4, no. 6, hlm. 42–51, 2021.
A. Sucipto, Q. J. Adrian, dan M. A. Kencono, “Martial Art Augmented Reality Book (Arbook) Sebagai Media Pembelajaran Seni Beladiri Nusantara Pencak Silat,” SISFOKOM, vol. 10, no. 1, hlm. 40–45, Jan 2021, doi: 10.32736/sisfokom.v10i1.983.
R. Triprayogo, P. Sutapa, R. Festiawan, S. M. Anugrah, dan D. T. Iwandana, “Pengembangan Media Pembelajaran Jurus Tunggal Pencak Silat Berbasis Android,” Gelangg. Pendidik. Jasm. Indones, vol. 4, no. 2, hlm. 1–8, Des 2020, doi: 10.17977/um040v4i2p1-8
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2024 Seminar Nasional Sistem Informasi dan Teknologi (SISFOTEK)
This work is licensed under a Creative Commons Attribution 4.0 International License.
http://creativecommons.org/licenses/by/4.0